I mainly worked as Level Artist on The Crew 2 : My tasks were to create playgrounds from scratch, remake/improve some places quality, modify terrain, setting up prefabs to accelerate our workflow or even optimize assets and memory.
Later in the production, I had the opportunity to help the lighting section : I was in charge to light every single playgrounds of the game, light landmarks buildings and places with my colleague Stephane Lair. Also, make an optimisation pass on the world and did a follow-up with collab teams.
Here are some places I worked on ! Hope you enjoy it.