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Adrien Guigues
Adrien Guigues
Senior Weapon Modeler @Ubisoft Québec
Québec, Canada

Summary

GAME ARTIST
3D Modeling - Texturing - Real time engines
I'm specialized on hero props, weapons or vehicles.
This is what I do now (for future jobs opportunities).

Skills

Rendering3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingUV MappingGame DesignHigh-poly ModelingPBR TexturingTexture Baking

Software proficiency

Blender
Blender
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
ZBrush
ZBrush
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Assassin's Creed Shadows
    • Year
      2025
    • Role
      Senior Weapon Modeler
    • Company
      Ubisoft Québec
    • Video Game
      Tony Hawk's Pro Skater 1+2
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Beenox
    • Video Game
      Call of Duty Modern Warfare
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Beenox
    • Video Game
      The Crew 2
    • Year
      2018
    • Role
      Level artist
    • Company
      Ivory Tower

Experience

  • Senior Weapon Modeler at Ubisoft
    Québec, CA
    January 2022 - Present

    working on recently annonced AC Shadows

  • Artiste d'environnement at EIDOS Montréal
    Montréal, Canada
    November 2020 - Present

  • Artiste d'environnement at Beenox
    Québec, Canada
    August 2019 - September 2020

    Artiste d'environnement - Level art & Props modeling

  • 3D Artist at Ivory Tower - UBISOFT
    Lyon, France
    January 2017 - July 2019

    Working on The Crew 2 as Level artist, then lighting artist, then 3D artist.

  • Artist 3D at POLYMORPH SOFTWARE
    RENNES, France
    January 2014 - December 2016

    Artist 3D. Working on tons of different projects, but always real time ones. Worked on Unity and Unreal. Level design, environment and assets creation. Texturing / PBR, VR projects, CAO retopology, etc...

  • Artist 3D at WESTIMAGES
    Nîmes, France
    January 2013 - January 2014

    Artist 3D, did various jobs, focused on real time projects except few works.

    Post-production 2D work, CAO retopologizing, Environments creation, Level design, Modeling, Rendering, After effect projects, etc...