GAME ARTIST
3D Modeling - Texturing - Real time engines
I'm specialized on hero props, weapons or vehicles.
This is what I do now (for future jobs opportunities).
working on recently annonced AC Shadows
Artiste d'environnement - Level art & Props modeling
Working on The Crew 2 as Level artist, then lighting artist, then 3D artist.
Artist 3D. Working on tons of different projects, but always real time ones. Worked on Unity and Unreal. Level design, environment and assets creation. Texturing / PBR, VR projects, CAO retopology, etc...
Artist 3D, did various jobs, focused on real time projects except few works.
Post-production 2D work, CAO retopologizing, Environments creation, Level design, Modeling, Rendering, After effect projects, etc...